Cosas tiranidas en Faeit
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Luzbel
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stupendoman
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Cosas tiranidas en Faeit
y me cuesta creerlo. Como testeos y sueños me parece bien. Pero si eso llega algun sitio no creo que tengaesa forma: Estan describiendo el codex de tercera.
Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
luego dijeron
via an anonymous source (anonymous for obvious reasons)
FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. The design goal is to be able to represent in a viable manner things like stealthy vanguard forces, huge waves of little gribblies, the sheer brute force of monstrous creatures in the final stages of invasions, surprise forces coming from underground and the sky, and so on. Pretty exciting to know that someone in charge acknowledges that Tyranids are multi-faceted.
Further details that the others did not mention:
- A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents.
- Hive Tyrants are the main source of FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it.
- Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because...
- Mycetic Spores have expanded rules for ease of use. This includes MC broods.
- Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty.
- More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear.
And the most important rule that is being tested...
Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger ID can instead be rolled to either cause 1 Wound, 2 Wounds, or ID. The designers have mentioned that multi wound models are problematic in the ruleset and doubly for for Tyranids who have many such units, yet because of the abundance of S8 and above weapons they cannot rely on them.
via a strong anonymous source
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
luego dijeron
via an anonymous source (anonymous for obvious reasons)
FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. The design goal is to be able to represent in a viable manner things like stealthy vanguard forces, huge waves of little gribblies, the sheer brute force of monstrous creatures in the final stages of invasions, surprise forces coming from underground and the sky, and so on. Pretty exciting to know that someone in charge acknowledges that Tyranids are multi-faceted.
Further details that the others did not mention:
- A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents.
- Hive Tyrants are the main source of FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it.
- Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because...
- Mycetic Spores have expanded rules for ease of use. This includes MC broods.
- Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty.
- More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear.
And the most important rule that is being tested...
Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger ID can instead be rolled to either cause 1 Wound, 2 Wounds, or ID. The designers have mentioned that multi wound models are problematic in the ruleset and doubly for for Tyranids who have many such units, yet because of the abundance of S8 and above weapons they cannot rely on them.
via a strong anonymous source
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
stupendoman- Mensajes : 2120
Fecha de inscripción : 22/09/2011
Re: Cosas tiranidas en Faeit
Quien haya escrito esto es demasiado fan del Starcraft 2.
Claro que los zerg surgieron copiando a los tiránidos, los mantifexes surgieron copiando a los hidraliscos, los tervigones copiando a los superamos... asi que no seria raro que se repitiera el ciclo.
Claro que los zerg surgieron copiando a los tiránidos, los mantifexes surgieron copiando a los hidraliscos, los tervigones copiando a los superamos... asi que no seria raro que se repitiera el ciclo.
Aertes D- Mensajes : 1727
Fecha de inscripción : 22/09/2011
Re: Cosas tiranidas en Faeit
via an anonymous source from the Faeit 212 inbox.
Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
Luzbel- Mensajes : 1576
Fecha de inscripción : 23/09/2011
Localización : Averno
Re: Cosas tiranidas en Faeit
Que noooooo que hya alguien muy aburrido,lo siguiente es el celebore y el malefactor. Me creo que en algun momento saquen ala Dominatrix, pero ese perfil es de lo mas ridículo.
El del centro se supone que es un hierodule y a su lado esta la Dominatrix. Es tan excepcional ver una en batalla como un titan. Es la mejor conexión entre la mente enjambre y una entidad única sobre un planeta. El trygon esta en la esquina derecha inferior y el harridan se ve claro.
El del centro se supone que es un hierodule y a su lado esta la Dominatrix. Es tan excepcional ver una en batalla como un titan. Es la mejor conexión entre la mente enjambre y una entidad única sobre un planeta. El trygon esta en la esquina derecha inferior y el harridan se ve claro.
stupendoman- Mensajes : 2120
Fecha de inscripción : 22/09/2011
Re: Cosas tiranidas en Faeit
Que bicharruncio, no creo que eso se materialice en muñeco xD.
CarlosAlvarezAmo- Mensajes : 260
Fecha de inscripción : 13/04/2012
Edad : 34
Re: Cosas tiranidas en Faeit
http://www.flickr.com/photos/27727816@N04/3708731789/
CarlosAlvarezAmo- Mensajes : 260
Fecha de inscripción : 13/04/2012
Edad : 34
Re: Cosas tiranidas en Faeit
Tienes razón kike, GW nunca alteraría las proporciones, el trasfondo o versiones anteriores de algo. Todos sabemos que son muy respetuosos con la consistencia y sino que un me lleve un C´tan. Con la vidilla que dan los rumores...
Luzbel- Mensajes : 1576
Fecha de inscripción : 23/09/2011
Localización : Averno
Re: Cosas tiranidas en Faeit
Bien dicho Rafa. y a mi tambien
stupendoman- Mensajes : 2120
Fecha de inscripción : 22/09/2011
Re: Cosas tiranidas en Faeit
Se ha hablado algún mes de para cuando será la renovación ??
Caos- Mensajes : 255
Fecha de inscripción : 22/09/2011
Edad : 36
Re: Cosas tiranidas en Faeit
PAra el año que viene tras los marines
stupendoman- Mensajes : 2120
Fecha de inscripción : 22/09/2011
Re: Cosas tiranidas en Faeit
Ufff... eso es mucho tiempo. Bueno, asi me da tiempo de organizar mi enjambre...
Gracias Kike
Gracias Kike
Caos- Mensajes : 255
Fecha de inscripción : 22/09/2011
Edad : 36
Re: Cosas tiranidas en Faeit
Pues lo de la foto parece un hierofante, eso o un centollo.
BIZARRO- Mensajes : 97
Fecha de inscripción : 05/10/2011
Edad : 50
Localización : Córdoba Sultana
Re: Cosas tiranidas en Faeit
Muchos rumores a la vez estan saliendo. Que si tiranidos, que si orkos, y dicen que los estan testeando todos a la vez. Cuando la frase llega a "están testeando" ya no me creo nada, pero lo de "testear varios codex a la vez" excede con mucho la capacidad de asimilación.
Aertes D- Mensajes : 1727
Fecha de inscripción : 22/09/2011
Re: Cosas tiranidas en Faeit
Teniendo en cuenta que cada mas estan sacando codex o libro de ejercito,deben haber contratado mas testeadores.Al final va a ser verdad que van a renovar todos los codex con cada edicion
Yo_soy_el_Caos!- Mensajes : 1102
Fecha de inscripción : 22/09/2011
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