The Fallen Angel
5 participantes
Página 1 de 1.
The Fallen Angel
Ya esta en Black Library el advenimiento de Cypher, por 12€
y formacion con 1-3 unidades de elegidos del caos a los que les da Infiltracion.
A ver si a lo largo de la mañana salen las reglas de Cypher y no defraudan
y formacion con 1-3 unidades de elegidos del caos a los que les da Infiltracion.
A ver si a lo largo de la mañana salen las reglas de Cypher y no defraudan
barny_gamble- Mensajes : 493
Fecha de inscripción : 22/09/2011
Re: The Fallen Angel
Vaya bicho el Cypher!!!
por 190 puntos
Cypher can be selected as part of a primary detachment from the following codexes: Codex:
Adepta Sororitas, Codex: Blood Angels, Codex: Chaos Space Marines, Codex: Grey Knights,
Codex: Imperial Guard, Codex: Inquisition, Codex: Space Marines or Codex: Space Wolves.
Cypher does not take up any slots from the detachment’s Force Organisation chart. He may
not be included in an army that includes any models from Codex: Dark Angels.
HQ
Cypher - 190 points
HA HP F R H I A L Salv
7 10 4 4 3 8 3 10 3+
UNIT TYPE: Infantry (Character)
UNIT COMPOSITION: 1 (Unique)
WARGEAR: Power armour, frag grenades, krak grenades
SPECIAL RULES: And They Shall Know No Fear, Fleet, Hit & Run, Independent
Character, Infiltrate
At Any Cost
The following additional objectives must be used in missions that include both Cypher and
Dark Angels models:
• If Cypher is captured (see Divine Protection below) by a Dark Angel model*, the player
whose army includes the Dark Angels scores 3 Victory Points.
• If the Cypher is forced to escape or is captured by a model that is not a Dark Angel*,
neither side receives any additional Victory Points.
• If Cypher is neither captured nor forced to escape before the end of the battle, the player
whose army includes Cypher scores D3 Victory Points.
* If several models are in a position to capture Cypher, some of which are Dark Angels and
some of which are not, randomly decide which of the models is the one that captures him.
Blazing Weapons
Cypher can shoot both of his pistols twice each in his Shooting phase, or can fire them once
each either before or after making a Run move. When taking Overwatch shots, Cypher uses
his full Ballistic Skill. In the Assault phase, half of Cypher’s close combat attacks (rounding
up) are Strength 4 and AP5, and all remaining attacks are Strength 7 and AP2.
Divine Protection
If there is an enemy model within D6" of Cypher when he loses his last Wound or is
otherwise removed as a casualty, then Cypher is assumed to have been captured alive. If
there are no enemy models within this range when Cypher is removed as a casualty, then he
has made a miraculous escape. If Cypher escapes, then he is not considered to be a casualty
for the purposes of awarding Victory Points. If he is captured, then Victory Points are
awarded normally.
Never Forgive
In missions that include both Cypher and Dark Angels models, all Dark Angels models with
the Inner Circle special rule also receive the Zealot special rule.
Shadowy Herald of Strife
Cypher cannot be selected as the Warlord of an army. In addition, the Leadership
characteristic of the Warlord of an army that includes Cypher suffers a -1 penalty.
RELICS:
Cypher’s Pistols: It is difficult to get anything other than a brief glimpse at Cypher’s pistols
– for they are drawn, fired, and reholstered with a blinding speed. As with all things about
Cypher, his weapons too have brought about much speculation. They are clearly of ancient
design – possibly pre-dating the Imperium itself. The plasma pistol bears many of the same
hallmarks as those weapons favoured by the Dark Angels – the energy pulse, the fizzling
aftercharge and the roar of its blasts draw comparisons with other notable relics amongst
the armoury hoards of the famed First Legion.
Cypher carries a bolt pistol and a plasma pistol of ancient design that have the following
weapon profiles. Note that Cypher’s plasma pistol does not Get Hot, and that special rules
apply to their use (see Blazing Weapons).
Cypher’s Sword: There is no item more mysterious than Cypher’s sword – for it has never
been seen unsheathed. Even in the press of close combat, Cypher has never yet been observed
to wield the blade. Both psykers and auspex readouts report strange feedback that seems to
emanate from the sword within the scabbard, as if it were the source of some barely veiled
power. Varying legends have arisen over this never-drawn weapon, claiming it to be the
Lion’s Sword once borne by the Dark Angels Primarch, the Sword of Luther, the arch-traitor,
or some even more fanciful tales concerning great doom and final battles.
Cypher’s sword grants him the Eternal Warrior and Shrouded special rules. Note that Cypher
never draws the sword, and therefore it cannot be used as a melee weapon.
por 190 puntos
Cypher can be selected as part of a primary detachment from the following codexes: Codex:
Adepta Sororitas, Codex: Blood Angels, Codex: Chaos Space Marines, Codex: Grey Knights,
Codex: Imperial Guard, Codex: Inquisition, Codex: Space Marines or Codex: Space Wolves.
Cypher does not take up any slots from the detachment’s Force Organisation chart. He may
not be included in an army that includes any models from Codex: Dark Angels.
HQ
Cypher - 190 points
HA HP F R H I A L Salv
7 10 4 4 3 8 3 10 3+
UNIT TYPE: Infantry (Character)
UNIT COMPOSITION: 1 (Unique)
WARGEAR: Power armour, frag grenades, krak grenades
SPECIAL RULES: And They Shall Know No Fear, Fleet, Hit & Run, Independent
Character, Infiltrate
At Any Cost
The following additional objectives must be used in missions that include both Cypher and
Dark Angels models:
• If Cypher is captured (see Divine Protection below) by a Dark Angel model*, the player
whose army includes the Dark Angels scores 3 Victory Points.
• If the Cypher is forced to escape or is captured by a model that is not a Dark Angel*,
neither side receives any additional Victory Points.
• If Cypher is neither captured nor forced to escape before the end of the battle, the player
whose army includes Cypher scores D3 Victory Points.
* If several models are in a position to capture Cypher, some of which are Dark Angels and
some of which are not, randomly decide which of the models is the one that captures him.
Blazing Weapons
Cypher can shoot both of his pistols twice each in his Shooting phase, or can fire them once
each either before or after making a Run move. When taking Overwatch shots, Cypher uses
his full Ballistic Skill. In the Assault phase, half of Cypher’s close combat attacks (rounding
up) are Strength 4 and AP5, and all remaining attacks are Strength 7 and AP2.
Divine Protection
If there is an enemy model within D6" of Cypher when he loses his last Wound or is
otherwise removed as a casualty, then Cypher is assumed to have been captured alive. If
there are no enemy models within this range when Cypher is removed as a casualty, then he
has made a miraculous escape. If Cypher escapes, then he is not considered to be a casualty
for the purposes of awarding Victory Points. If he is captured, then Victory Points are
awarded normally.
Never Forgive
In missions that include both Cypher and Dark Angels models, all Dark Angels models with
the Inner Circle special rule also receive the Zealot special rule.
Shadowy Herald of Strife
Cypher cannot be selected as the Warlord of an army. In addition, the Leadership
characteristic of the Warlord of an army that includes Cypher suffers a -1 penalty.
RELICS:
Cypher’s Pistols: It is difficult to get anything other than a brief glimpse at Cypher’s pistols
– for they are drawn, fired, and reholstered with a blinding speed. As with all things about
Cypher, his weapons too have brought about much speculation. They are clearly of ancient
design – possibly pre-dating the Imperium itself. The plasma pistol bears many of the same
hallmarks as those weapons favoured by the Dark Angels – the energy pulse, the fizzling
aftercharge and the roar of its blasts draw comparisons with other notable relics amongst
the armoury hoards of the famed First Legion.
Cypher carries a bolt pistol and a plasma pistol of ancient design that have the following
weapon profiles. Note that Cypher’s plasma pistol does not Get Hot, and that special rules
apply to their use (see Blazing Weapons).
Cypher’s Sword: There is no item more mysterious than Cypher’s sword – for it has never
been seen unsheathed. Even in the press of close combat, Cypher has never yet been observed
to wield the blade. Both psykers and auspex readouts report strange feedback that seems to
emanate from the sword within the scabbard, as if it were the source of some barely veiled
power. Varying legends have arisen over this never-drawn weapon, claiming it to be the
Lion’s Sword once borne by the Dark Angels Primarch, the Sword of Luther, the arch-traitor,
or some even more fanciful tales concerning great doom and final battles.
Cypher’s sword grants him the Eternal Warrior and Shrouded special rules. Note that Cypher
never draws the sword, and therefore it cannot be used as a melee weapon.
barny_gamble- Mensajes : 493
Fecha de inscripción : 22/09/2011
Re: The Fallen Angel
¿Como puede tener hp 10? Que tiene para ser tan bueno disparando? Comprendo que un devorador de almas tenga Ha10 ya que se supone que no hay nada como eso en cuerpo a cuerpo en todo el universo. ¿Pero hp 10?
Re: The Fallen Angel
Cypher siempre ha sido y siempre será el pistolero más letal de Warhammer 40.000. ¿Que como tiene HP 10? antes pregunta cómo es que un señor de capítulo tiene la misma HP que un comisario de la guardia imperial, y cómo es que un bibliotecario tiene menos.
Nunca he entendido del todo cómo es que Cypher puede ser incluido en ejércitos imperiales. Puedo entender que nadie salvo los Ángeles Oscuros sepan quién es, ya que es el secreto mejor guardado del círculo interior, pero de ahí a admitirle en tus filas en plan mercenario... con la guardia imperial pase pero con los marines, caballeros grises o hermanas de batalla...
Eso aparte, las reglas son muy muy chulas. me encanta que pueda combatir con el perfil de sus pistolas, algo que creo que todas las pistolas deberían poder hacer, y queda mucho mejor que nunca desenvaine la espada, de hecho siempre se ha asumido que era la espada de Lion El'jonson y ahora por lo visto no se sabe si es la de Lion, la de Luther o qué porras es. Me gusta así, el misterio es mucho más atractivo que el exceso de información (absurda) que se estaba poniendo de moda con las (estúpidas) novelas.
Nunca he entendido del todo cómo es que Cypher puede ser incluido en ejércitos imperiales. Puedo entender que nadie salvo los Ángeles Oscuros sepan quién es, ya que es el secreto mejor guardado del círculo interior, pero de ahí a admitirle en tus filas en plan mercenario... con la guardia imperial pase pero con los marines, caballeros grises o hermanas de batalla...
Eso aparte, las reglas son muy muy chulas. me encanta que pueda combatir con el perfil de sus pistolas, algo que creo que todas las pistolas deberían poder hacer, y queda mucho mejor que nunca desenvaine la espada, de hecho siempre se ha asumido que era la espada de Lion El'jonson y ahora por lo visto no se sabe si es la de Lion, la de Luther o qué porras es. Me gusta así, el misterio es mucho más atractivo que el exceso de información (absurda) que se estaba poniendo de moda con las (estúpidas) novelas.
Aertes D- Mensajes : 1727
Fecha de inscripción : 22/09/2011
Re: The Fallen Angel
Menudo desmadre con las ampliaciones
Funcioneta- Mensajes : 777
Fecha de inscripción : 04/10/2011
Edad : 46
Re: The Fallen Angel
Pues a mi tanto Belakor como Cypher me encantan, y no los veo para nada desequilibrantes por si solo
Claro, que Belakor en una flying circus siempre ayuda, pero la flying circus ya era rancia antes de Belakor.
Claro, que Belakor en una flying circus siempre ayuda, pero la flying circus ya era rancia antes de Belakor.
barny_gamble- Mensajes : 493
Fecha de inscripción : 22/09/2011
Re: The Fallen Angel
A este personaje en concreto no le veo nada de malo. Puede que sea desequilibrante, no lo sé, pero a simple vista no lo parece en absoluto. Un capitán marine que pega dos tiros de plasma a 12 UM por turno no me parece excesivamente poderoso. Lod e ahcer fuego defensivo con su HP completa está bien, pero sigue sin ser rival para el fuego defensivo en grupo (y muy oficial) de los tau.
Lo de poder darle "Y no conocerán el miedo" a una unidad de marines del caos que le incluya me parece lo mínimo que se les podía dar, ahora que los marines leales tienen tácticas de capítulo incorporadas y adaptables y los del caos sólo tienen una contra marines y con coste adicional.
Lo de poder darle "Y no conocerán el miedo" a una unidad de marines del caos que le incluya me parece lo mínimo que se les podía dar, ahora que los marines leales tienen tácticas de capítulo incorporadas y adaptables y los del caos sólo tienen una contra marines y con coste adicional.
Aertes D- Mensajes : 1727
Fecha de inscripción : 22/09/2011
Re: The Fallen Angel
Estoy contigo Rafa, cualquier lista rancia de eldar o taus se comen a cypher junto con MEC
Existiran convinaciones rancias, pero no mas de lo que ya hay
Existiran convinaciones rancias, pero no mas de lo que ya hay
barny_gamble- Mensajes : 493
Fecha de inscripción : 22/09/2011
Re: The Fallen Angel
Ok por lo que veo es conocido de las novelas y en su trasfondo dirá que es super letal a disparo porque hp 10 .... Supongo que Rolando de Gilead tendrá hp 10. y no conozco a nadie mas letal que ese con una pistola.
Re: The Fallen Angel
se supone que Dante es el marine espacial mas viejo del universo actual, con unos 1100 años. Cypher es algo mayor , vamos como de algo mas de 10000 años , pero nadie sabe si es una marine espacial o un marine del caos. Asi que por defecto de forma no entra en la competicion
stupendoman- Mensajes : 2120
Fecha de inscripción : 22/09/2011
Página 1 de 1.
Permisos de este foro:
No puedes responder a temas en este foro.